{"author_name":"Jerm","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1281934260,"likes":0,"metadata":{"p_key":"70383","p_author":"Jerm","p_authorkey":"518","p_urlkey":"106203","p_title":"My custom library for LD18","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1281934260","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"518","us_name":"Jerm","us_username":"\/author\/jerm\/","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>This will be my second time entering Ludum Dare and again I will be using C++ with a custom library. Although this time my library supports Linux as well as Windows so if all goes well I should be able to make a Linux port :). The library is very minimalist supporting only coloured triangles, textured triangles and sprites for graphics which sounds very limiting, but it was perfectly adequate last time so I will stick with it :).<\/p>\n <p>The library is called Obelisk and can be <a href=\"http:\/\/homepages.ihug.co.nz\/~moores8\/ld18\/Obelisk.zip\">downloaded from here<\/a>.<\/p>\n <p>Other software I will be using:<\/p>\n <ul>\n <li>Visual Studio 2008 for code<\/li>\n <li>Paint.NET for graphics<\/li>\n <li>sfxr for sound<\/li>\n <li>HydraIRC for IRC<\/li>\n <\/ul>\n <p>I don&#8217;t have any strategies planned for making my entry or even any game ideas. Although I have been thinking that maybe instead of thinking of the game idea at the start, I would code up a bunch of different game elements and then figure out how to combine them into a game later.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/basecode\/\" rel=\"tag\">basecode<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/declaration\/\" rel=\"tag\">declaration<\/a><\/p>","time":"August 15th, 2010 11:51 pm","title":"My custom library for LD18"}