{"author_name":"LoneStranger","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1281917340,"likes":0,"metadata":{"p_key":"70386","p_author":"LoneStranger","p_authorkey":"203","p_urlkey":"106206","p_title":"You Got To Be In It To Win It \u2013 LD48 #18","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1281917340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"203","us_name":"LoneStranger","us_username":"lonestranger","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>The basecode I am using for the Ludum Dare 48 Hour  Game Programming Competition #18 is largely the same as the past <span style=\"text-decoration: line-through\">two<\/span> <span style=\"text-decoration: line-through\">three<\/span> <span style=\"text-decoration: line-through\">four<\/span> <span style=\"text-decoration: line-through\">five<\/span> <span style=\"text-decoration: line-through\">six<\/span> seven competitions. I haven\u2019t made any changes to it since the last  compo. It&#8217;s Java based and initially came from the Killer Game Programming in Java book that I bought a few years ago. Since then, I&#8217;ve added a bit to it that I found I was redoing over and over again.<\/p>\n <p><a title=\"Basecode\" href=\"http:\/\/www.lonestranger.net\/ld48\/LD48_15_LoneStranger_Basecode.rar\" target=\"_blank\">Download it here.<\/a><\/p>\n <p>Goals this time around:<\/p>\n <ul>\n <li>Hand-drawn art style. I sketch things out on paper and scan them in to colorize. Bold colors and gradients.<\/li>\n <li>KISS \u2013 Keep It Simple, Stupid! I&#8217;ve had my best luck when I keep my game simple and try not add too much complexity.<\/li>\n <li>Make useful additions to the basecode that can be used in later competitions. The screenshot stuff is an example of something I did previously that helps out a lot.<\/li>\n <li>Finish most of the work by Saturday night so I can spend Sunday polishing.<\/li>\n <li>Don\u2019t run into dumb problems that eat up eight hours.<\/li>\n <\/ul>\n <ul><\/ul>\n <p>Tools in use:<\/p>\n <ul>\n <li><a href=\"https:\/\/cds.sun.com\/is-bin\/INTERSHOP.enfinity\/WFS\/CDS-CDS_Developer-Site\/en_US\/-\/USD\/ViewProductDetail-Start?ProductRef=jre-6u16-oth-JPR@CDS-CDS_Developer\" target=\"_blank\">Java 6 SDK<\/a> (though last time I included a version for JDK 5)<\/li>\n <li><a href=\"http:\/\/www.eclipse.org\/\" target=\"_blank\">Eclipse IDE<\/a><\/li>\n <li>Photoshop, maybe some Illustrator<\/li>\n <li>DrPetter\u2019s <a href=\"..\/2007\/12\/13\/sfxr-sound-effects-for-all\/\" target=\"_blank\">sfxr<\/a> for sound effects<\/li>\n <li><a title=\"Audacity at Sourceforge\" href=\"http:\/\/audacity.sourceforge.net\/\" target=\"_blank\">Audacity<\/a> on my Mac, plus Rockband USB microphone<\/li>\n <li>HP OfficeJet 6450 All-In-One for scanning doodles<\/li>\n <li>Everlasting Gobstoppers<\/li>\n <li><a title=\"mIRC\" href=\"http:\/\/www.mirc.com\/\" target=\"_blank\">mIRC<\/a> for chattery<\/li>\n <li>Killer Game Programming in Java and the base code I mentioned above.<\/li>\n <\/ul>\n <p>Looking forward to the compo!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/basecode\/\" rel=\"tag\">basecode<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/declaration\/\" rel=\"tag\">declaration<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld48_18\/\" rel=\"tag\">ld48_18<\/a><\/p>","time":"August 15th, 2010 7:09 pm","title":"You Got To Be In It To Win It \u2013 LD48 #18"}