{"author_name":"Madball","cat":"LD #35","comments":[],"epoch":1460883480,"likes":2,"metadata":{"p_key":"7043","p_author":"Madball","p_authorkey":"8370","p_urlkey":"42477","p_title":"Alternate Paths","p_cat":"LD #35","p_event":"LD35","p_time":"1460883480","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"8370","us_name":"Madball","us_username":"madball","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>Good day 2, everybody!<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/2016\/04\/17\/alternate-paths\/screenshot-7-9\/\" rel=\"attachment wp-att-548008\"><img class=\"alignnone size-large wp-image-548008\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Screenshot-7-550x413.png\" alt=\"Screenshot 7\" width=\"550\" height=\"413\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Screenshot-7-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Screenshot-7-768x576.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Screenshot-7-550x413.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Screenshot-7.png 800w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>I polished the first level a bit, and added health and mana counters. Mana is used to shift planes.<\/p>\n <p>My current design philosophy is to:<\/p>\n <ul>\n <li>Provide alternate paths. In the screenshot, you can either go right above the saws and risk losing health, or go left and use mana to reveal a shortcut.<\/li>\n <li>Don&#8217;t make shifting mandatory all the time. If there are places where you can&#8217;t pass without shifting, make sure there is enough distance between them to regenerate your mana.<\/li>\n <\/ul>\n <p>Today I plan to work on graphics and add at least one more level. Maybe I&#8217;ll even submit my game, but I think I&#8217;ll have to go for the jam.<\/p>","time":"April 17th, 2016 3:58 am","title":"Alternate Paths"}