{"author_name":"Codexus","cat":"MiniLD","comments":[{"author_name":"bluescrn","time":"July 17, 2010 5:38 am","epoch":1279363080,"text":"The constraint on it&#8217;s own might have been interesting&#8230;  but yeah, when combined with the theme(s), isn&#8217;t it more-or-less saying &#8216;make a fishing game with as many different fish as possible&#8217;?","spam":"N"},{"author_name":"stqn","time":"July 17, 2010 5:50 am","epoch":1279363800,"text":"I must say this special rule wasted the first 3 hours of my day. And I came to the conclusion that I should try to make a text-based game.","spam":"N"}],"epoch":1279349580,"likes":0,"metadata":{"p_key":"70444","p_author":"Codexus","p_authorkey":"187","p_urlkey":"106264","p_title":"One of each, seriously?","p_cat":"MiniLD","p_event":"LD17","p_time":"1279349580","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"187","us_name":"Codexus","us_username":"codexus","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>I thought I&#8217;d try this MiniLD for a change but I&#8217;m not sure what to do with the special rule. It sounds interesting at first but it can also be very annoying.<\/p>\n <p>Let&#8217;s see how one could get around it:<\/p>\n <ul>\n <li>Make crap or minimalistic graphics. Unfortunately it&#8217;s the most obvious choice. It&#8217;s easy to get lots of different objects if you don&#8217;t spend more than a few minutes on each one.<\/li>\n <li>Procedural generation. Each snowflake may be unique, but really they all look the same. I don&#8217;t like games that rely on generated content too much. It&#8217;s the human touch that makes things interesting, the procedurally generated stuff is just more of the same.<\/li>\n <li>Avoid the problem entirely, choose a game genre that doesn&#8217;t rely on repetition of content. Adventure games or visual novels don&#8217;t have a lot of use for multiple copies of the same object. That&#8217;s also why they are heavily dependent on content and really hard to complete in a week-end.<\/li>\n <li>Find an awesome gameplay idea. One that will satisfy the constraint and fit with the theme and be an original never played before gameplay.<\/li>\n <\/ul>\n <p>So, since the last option isn&#8217;t going to happen just because I want it to. I&#8217;m left with some unsatisfactory choices&#8230;<\/p>","time":"July 17th, 2010 1:53 am","title":"One of each, seriously?"}