{"author_name":"Henry McLaughlin","cat":"MiniLD","comments":[{"author_name":"","time":"July 16, 2010 9:27 am","epoch":1279290420,"text":"Definitely a good plan.  That is my exact strategy as well: quickly mock up something that &#8220;works&#8221; and then massage it over the weekend until I run out of time.  This way there is always a finished product in my hands, even if it happens to be uber simplistic.","spam":"N"}],"epoch":1279268340,"likes":0,"metadata":{"p_key":"70456","p_author":"Henry McLaughlin","p_authorkey":"979","p_urlkey":"106276","p_title":"Planning to Join Mini-LD #20","p_cat":"MiniLD","p_event":"LD17","p_time":"1279268340","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"979","us_name":"Henry Mclaughlin","us_username":"pycron","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>I&#8217;m in for Mini-LD #20.<\/p>\n <p>I&#8217;ll be using Python\/Pygame, first of all. I plan to do at least 1 unfamiliar thing this weekend, but I haven&#8217;t decided what that will be.<\/p>\n <p>My current thought is to make a game in a genre I haven&#8217;t used for a (completed) game before. I&#8217;ve also though about using techniques that I haven&#8217;t used before.<\/p>\n <p>My strategy this time is to try to keep the thing playable as much as possible. Roll out an initial demo as quickly as possible and work to a playable version as quickly as possible when new features are implemented. That will hopefully keep me from stalling like I usually do.<\/p>\n <p>I&#8217;m really eager for this. I&#8217;ve been chipping away at several large projects, and a small game should be a nice break from that.<\/p>\n <p>I&#8217;m ready, and just as optimistic as I tend to be. I&#8217;m hoping this one works out okay&#8230;<\/p>\n <p>&#8212; Mr. Dude<\/p>","time":"July 16th, 2010 3:19 am","title":"Planning to Join Mini-LD #20"}