Finished!

Super Knock-Off Factory is done!

I’m so happy!
Super Knock-Off Factory

This was much harder than I anticipated, so I’m glad I got my head around the game logic in the end. It was also depressingly not fun until I reworked it a little right at the end.

Well, hope you like it anyway. :)

edit: Tweaked the randomiser very slightly, to force it to give you feet when the tubes are empty (so you always start with something you can drop).

Comments

13. Jun 2010 · 21:17 UTC
Just my opinion, but you should make it so the boxes fall down the chute of the highlighted area, not block it off. Also, the nature of the game makes getting a match take forever. Other than that, good game. Very polished and nice to look at.
jolle
13. Jun 2010 · 21:19 UTC
Looking good.
14. Jun 2010 · 20:33 UTC
Damn it that’s hard! I scored around 600 points or so by sheer luck of getting three total knock-offs. Basically though, the game is a long grind when you wait for suitable pieces, and then at some point it actually gets impossible because you can’t keep up with changing the blockers. I think I actually got to a point where I absolutely couldn’t block fast enough because the space between two boxes was the same as the space between the chutes.
14. Jun 2010 · 20:34 UTC
The game is real purdy though. One thing the visuals could use though is to have the different toys have very clearly different pieces so that they’re instantly recognisable as a whole, and especially to make mismatches really look like mismatches.
sfernald
15. Jun 2010 · 20:52 UTC
Hey, this is really cool. It really has an arcade feel to it.