{"author_name":"Henry McLaughlin","cat":"MiniLD","comments":[],"epoch":1276290000,"likes":0,"metadata":{"p_key":"70500","p_author":"Henry McLaughlin","p_authorkey":"979","p_urlkey":"106320","p_title":"Gunner Robo Pocket \u2013 The Fight Begins","p_cat":"MiniLD","p_event":"LD17","p_time":"1276290000","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"979","us_name":"Henry Mclaughlin","us_username":"pycron","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>I will be beginning at 23:00 GMT.<\/p>\n <p>My concept is that of a shoot-em-up with short, procedural levels. The concept obeys the theme by making the levels in a factory, albeit one in the code.<\/p>\n <p>The player will take the form of one of a handful of robots that each move in different ways, and the baddies will also take a handful of different forms.<\/p>\n <p>The game will use Gameboy-style pixel art.<\/p>\n <p>There is no story. I can&#8217;t think of one.<\/p>\n <p>Here&#8217;s hoping&#8230;<\/p>","time":"June 11th, 2010 4:00 pm","title":"Gunner Robo Pocket \u2013 The Fight Begins"}