{"author_name":"mikeware","cat":"LD #35","comments":[],"epoch":1460880600,"likes":3,"metadata":{"p_key":"7052","p_author":"mikeware","p_authorkey":"272","p_urlkey":"42486","p_title":"Seeing the End to a Long Corridor","p_cat":"LD #35","p_event":"LD35","p_time":"1460880600","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"272","us_name":"mikeware","us_username":"\/author\/mikeware\/","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>I can&#8217;t remember the last time I&#8217;ve gotten to work on a game for 6 hours straight. \u00a0It&#8217;s been pretty crazy, but I&#8217;ve got a ton done.<\/p>\n <p>I now have incremental maze generation on the frontier with visibility tracking:<\/p>\n <p><img class=\"aligncenter size-medium wp-image-547912\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Screenshot3-1-300x235.png\" alt=\"Mikeware - MLN - 3rd Screenshot\" width=\"300\" height=\"235\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Screenshot3-1-300x235.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Screenshot3-1-768x601.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Screenshot3-1-550x431.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Screenshot3-1.png 816w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>Tomorrow, I finally get to implement my primary movement mechanic&#8230; which is what the game will be all about and make it much more interesting. \u00a0Then I get to add &#8216;game&#8217; things to my game to start wrapping things up, and maybe work on a title screen&#8230; and expose the keyboard control setting option to switch which way is &#8216;up&#8217; (I have the input flag already in code).<\/p>","time":"April 17th, 2016 3:10 am","title":"Seeing the End to a Long Corridor"}