{"author_name":"AustinSpafford","cat":"LD #35","comments":[],"epoch":1460880060,"likes":0,"metadata":{"p_key":"7054","p_author":"AustinSpafford","p_authorkey":"84619","p_urlkey":"42488","p_title":"End of day 1, finally resembles a game!","p_cat":"LD #35","p_event":"LD35","p_time":"1460880060","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"84619","us_name":"AustinSpafford","us_username":"austinspafford","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>For better or worse quite a few tools are being learned during this particular blitz, but the early results look quite promising!<\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/NPbVD7vdFj0?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>From this point the most important things will be adding the custom collision with resting\/death (depending on speed), a few gentle tutorial-falls before the full RNG opens up, then the oh-so-much-desired <em>sound<\/em>. Hmm, it&#8217;ll also be nice to increase the terminal-velocity over time (right now it&#8217;s simmering at a meager 20 meters per second).<\/p>\n <p>Given how cumbersome it&#8217;s been to model the controller-letter shapes in Blender (even just the X and Y), I&#8217;m not too hopeful that I&#8217;ll make it to the A\/B\/L\/R buttons for added difficulty. Still, it&#8217;s possible that\u00a0those pieces will be done for the Jam!<\/p>","time":"April 17th, 2016 3:01 am","title":"End of day 1, finally resembles a game!"}