{"author_name":"Tempest","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1272743820,"likes":0,"metadata":{"p_key":"70568","p_author":"Tempest","p_authorkey":"1481","p_urlkey":"106389","p_title":"The Forgotten Isles \u2013 Version 3 & Responses","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272743820","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1481","us_name":"Tempest","us_username":"tempest","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>The responses to Forgotten Isles on the Ludum Dare site kept mentioning that that the music was missing. At first I just accepted this as a cross-platform issue, or maybe someone didn&#8217;t have their volume up (the music is pretty soft). After a few more of these comments it occurred to me that I probably left it muted.<\/p>\n <p>Like during Waddlefield development, I disable the music so that it doesn&#8217;t play EVERY time I&#8217;m trying to test. Cute tunes are fun, for the first few repetitions, but then not so much after a dozen or two repetitions. So, bug fix for Version 3! The music has been unmuted!<\/p>\n <p>The other tweak is that I&#8217;ve adjusted the camera&#8217;s position and rotation so that the character&#8217;s movement is relative to the camera position. before, the camera was at a 30-35 degree angle, and movement was less intuitive as it is now. While this added confusion to navigating the maze, the purpose wasn&#8217;t to make it more difficult.<\/p>\n <p>You can\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-17\/?action=rate&amp;uid=1481\">download or play Version 3 now<\/a>. Version 2 and 1 are still available for download and online play.<\/p>\n <p>Now, responses to some comments:<\/p>\n <blockquote>\n <h4>AClockWorkLemon says &#8230;<\/h4>\n <p>great game, however i found this extremely easy due to the fact that on the 2nd island, my &#8216;memories&#8217; glitched up and got stuck at 45.<\/p><\/blockquote>\n <p>Yes! A version 1 bug. If you lose, and start again, the timer doesn&#8217;t re-activate. This is fixed in version 2.<\/p>\n <blockquote>\n <h4>Jonny D says &#8230;<\/h4>\n <p>&#8230;I didn&#8217;t hear audio though&#8230;<\/p><\/blockquote>\n <p>Audio is now fixed!<\/p>\n <blockquote>\n <h4>Almost says &#8230;<\/h4>\n <p>&#8230;Some more variety in the type of objects within the maze would help to reduce the feel of wandering in a maze and more so wandering an island. (trees, not just bushes)<\/p><\/blockquote>\n <p>Yes, Original plan called for many more types of terrain, but maze design and implementation took up a lot of my time.<\/p>\n <blockquote>\n <h4>pekuja says &#8230;<\/h4>\n <p>&#8230;I do think if you work on this further, you should add something more than just the maze. Mazes can be a bit boring unless there&#8217;s a lot of different things to see.<\/p><\/blockquote>\n <p>I was thinking there could be some &#8220;guards&#8221; which you have to avoid, or even some platformer elements for jumping perhaps.<\/p>","time":"May 1st, 2010 2:57 pm","title":"The Forgotten Isles \u2013 Version 3 & Responses"}