{"author_name":"sirGustav","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1272553320,"likes":0,"metadata":{"p_key":"70583","p_author":"sirGustav","p_authorkey":"1135","p_urlkey":"106404","p_title":"Postmortem for \u201cthe Traveling Salesman Problem\u201d","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272553320","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1135","us_name":"sirGustav","us_username":"sirgustav","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p><strong>Things that went well:<\/strong><\/p>\n <ul>\n <li>The fact that I managed to finish a pretty decent game in a day.<\/li>\n <li>My first ludum without C++. This time it was gamemaker, and given the time I had I couldnt have made a playable without it. That said, I miss C++, and there are things that would be different if I used it <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <\/ul>\n <p><strong>Things that didn&#8217;t<\/strong><\/p>\n <ul>\n <li>I have to ban vlc, and stop watching full metal alchemist and other tv-series during development. The game would probably have been slightly better if I didn&#8217;t.<\/li>\n <li>Avoid celebrating the birthdays of family and friends, they keep you back <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <\/ul>\n <p><strong>Feedback response:<\/strong><\/p>\n <p>Given that I can&#8217;t respond to the feedback\/comments in the voting system, and it kinda relates to the postmortem, I figured that I would respond to some here as well&#8230;<\/p>\n <p><em>&#8220;Would of loved to see some music in the game.&#8221;<\/em> Agreed I&#8217;m investigating that at the moment, as sfxr does the sounds I think musagi is a good bet for the music. To bad my music, so far, has given it&#8217;s listeners headaches <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>&#8220;<em>it might be easier to use WASD<\/em>&#8221; As far as I know arrowkeys are the only universal system. wasd works on <a href=\"http:\/\/en.wikipedia.org\/wiki\/QWERTY\">qwerty<\/a> keywords, but are a pain on <a href=\"http:\/\/en.wikipedia.org\/wiki\/AZERTY\">azerty<\/a>. It would be best to default to wasd, and let the user choose it&#8217;s settings, or have two settings. Time however stopped that path. If anyone have any better alternatives\/quick paths I&#8217;m all ears <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p><em>&#8220;cute graphics&#8221;<\/em> &#8211; just have to say.. wow! someone likes my  programmer art *happy* <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"April 29th, 2010 10:02 am","title":"Postmortem for \u201cthe Traveling Salesman Problem\u201d"}