mini post and few comments

#1 yes I will be voting on games, but I also took a day off from work to LD, so I HAD to catch up on that

#2 thanks for anyone for playing my to big idea, all was going super awesome fast, then I hit a logic sequence bug that sucked 6 hours out of my day and the schedule went down the crapper! so at best i shoehorned in the very basic game mechanic and submitted it.

This game however is actually something I want to sit down and make right, and why not, I already have a “keyboard barf concept game” that (except for the last few hours) is reasonably openly scripted, even  if its cluttered and redundant

BUGS! yes I know, sorry

geti says …

Yeah, bring the love 😀
Lost points for no image padding, but pretty cool game nonetheless. the combat mechanics could use some work.

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This was my first time using love 6, though my other 2 LD’s were with love 5, I have to say I still love it, but it was pitching a fuss on ubuntu and became rather annoying

image padding as in powers of 2 or as in collision?

combat was tossed in at a last minuet ditch to qualify it as a game, it needs a TON of work (you have init, you both roll a d20, anything over 8 is a hit)

fydo says …

Pretty cool idea. I fought against a pirate (red square) and after the fight, it seemed that the app stopped responding to input?

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I screwed up the world coordinates, and did not have time to fix it the hour before voting started, Ill update sometime but not on the official vote page, it still responds to input, but it only moves 1px at a time

Diet Chugg says …

weird. I get a white screen when loading. and crash didn’t come up. Looked fun though.

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I had that a few times developing it under linux but never under windows, usually a restart of the game would clear it, it seems to have something to do with love

on that note I have been moving to processing, its nowhere near perfect but it does more of what I want to do, and is on java so this will probably be my last LD love game  (cue 3 game montage)