{"author_name":"refrag","cat":"LD #17 - Islands - 2010","comments":[{"author_name":"SonnyBone","time":"April 28, 2010 8:07 pm","epoch":1272503220,"text":"Good to hear that you plan on expanding.","spam":"N"}],"epoch":1272501540,"likes":0,"metadata":{"p_key":"70591","p_author":"refrag","p_authorkey":"1277","p_urlkey":"106412","p_title":"Comment Response","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272501540","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"1277","us_name":"refrag","us_username":"refrag","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>First, thank you to everyone who&#8217;s played, voted and provided feedback on <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-17\/?action=rate&amp;uid=1277\">Roller-Derby 20XX: Mega Islands of Awesome<\/a>. You guys are the mega awesome ones!<\/p>\n <p>Some responses to some of the comments:<\/p>\n <ol>\n <li><strong>Music:<\/strong> I&#8217;m glad everyone likes the soundtrack. As requested by <strong>skintkingle<\/strong> I&#8217;ve uploaded the MP3s and they are accessible here:\u00a0 <a title=\"Roller-Derby 20XX Launch Page\" href=\"http:\/\/www.refrag.com\/game-dev\/roller-derby-20xx\/\" target=\"_blank\">http:\/\/www.refrag.com\/game-dev\/roller-derby-20xx\/<\/a><\/li>\n <li><strong>Title Screen:<\/strong> Glad you liked this <strong>Terry<\/strong>. I had so much fun making myself into an NES style titlescreen. I saved extra time on Sunday just for this final touch. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <li><strong>Collisions:<\/strong> Feedback around the &#8220;fishy&#8221; nature of collisions is good feedback to hear and very valid! In reality collisions are working exactly as I coded them. When you intersect an enemy there is a dice roll based on their &#8220;aggro-level&#8221; (which is randomly generated at spawn). There is a chance they will hit you. If they hit you you will either bump forward, or there is a chance you will fall. But yes I can totally see how this isn&#8217;t very intuitive. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> Surprisingly this dynamic tests better with more casual game players who seem to accept a &#8220;fuzzy&#8221; logic to collisions. The more experienced gamer seems to expect either binary rules or a way to pre-determine the result to better strategize. (Neato!)<\/li>\n <\/ol>\n <p>I have some ideas on how to build on this game concept (thanks to your feedback!) and hope to flesh out and expand on this &#8220;world&#8221; in the near future.<\/p>","time":"April 28th, 2010 7:39 pm","title":"Comment Response"}