Post Mortem – Coconut Island

Just like to thank / apologise to anybody who rates / plays my first Ludum Dare game Coconut Island. I had such grand ideas when the theme was announced but as time wore on I realised I was basically making Chukkie Egg with crabs (instead of chickens).

There are many things wrong with the engine that I didn’t have time to put right, namely the fiasco that is the ladder movement and the fact that it’s possible if timed right to jump off both the crabs and coconuts as if they were a platform.

The whole game and resources took me around 6hrs to put together and I’m still fairly new at this so I’m pretty happy with the way it turned out.

Once again Thanx for playing my game and I promise to play and rate as many others as I can inside the two weeks.

Comments

SonnyBone
28. Apr 2010 · 21:40 UTC
Hey, I won’t accept you asking for apologies here. This is a learning experience for everyone. You won’t always make the PERFECT game, and most of us will gladly acknowledge that. If you learned even ONE tiny little thing during LD17, then your game was a complete success, regardless of how it turned out.