Gaiadi – Timelapse!

This was my first ever Ludum Dare, and it was even more awesome that I had ever expected.  I had a blast with the Global Game Jam a few months back, and that made me even more tempted to test my abilities amongst the best game makers in the world for Ludum Dare 17.  After 48 hours of intensity, here is my result:

I also did one of them fancy time lapses that you can check out on the youtubes. And check out the actual submission page for the game and play it!  It’s pretty rough right now, but I really want to continue to work on it and refine it into a bigger project afterwards.  So a big thanks to Ludum Dare for giving me a huge creative energy boost!

-Love,
Kyle

Comments

madk
27. Apr 2010 · 23:06 UTC
I love this game, but it’s so hard! Please keep us updated.
27. Apr 2010 · 23:15 UTC
I tend to make super hard games, so please accept my most heartfelt apology for any frustrations you may encounter. : )
JamesGecko
28. Apr 2010 · 22:29 UTC
Really cool concept, but seems close to impossible to win in it’s current state. Towers seem pretty useless against the large hordes; I was having a hard time just keeping a cluster of them alive by the end.
Almost
10. May 2010 · 00:42 UTC
Congrats on Gold overall.

I just tried your game now and it’s very cool. It is indeed difficult to keep everything alive, but if you survive long enough it’s not hard to build 3 seeds at once and win instantly. This feels a bit cheep though, since you’re dying but you won.
13. May 2010 · 13:15 UTC
Yeah, really nice game! I find it some kind of funny that the winner actually didn’t provide the source! Had a nice discussion about that… So next time you can take part at the “jam” :-p
DeadlyDad
22. May 2010 · 02:20 UTC
I love your game even as ‘rough’ as it is. The one thing that I request be changed ASAP is the size of the window. Enabling the Maximize button would allow being able to see incoming enemies *before* they start pounding my islands, and, hopefully, isn’t too difficult to code.
DeadlyDad
22. May 2010 · 02:21 UTC
Oh. And any enemies inside radar range, but outside the window will show up as dots along the edge of the window, with the size of the dot indicating how close they are.