{"author_name":"ickylevel","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1272394680,"likes":0,"metadata":{"p_key":"70613","p_author":"ickylevel","p_authorkey":"1816","p_urlkey":"106434","p_title":"SautEUR post mortem","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272394680","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1816","us_name":"ickylevel","us_username":"ickylevel","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>Okay the title sucks but I invented it as I was drawing it for the main screen. Since it was an image I was too lazy to change it later.<\/p>\n <p>The game was made with ruby 1.9 (very cool language) and gosu (very cool hardware accelerated library). I personnaly think it is a much better alternative to python\/pygame mostly because its faster (forget about doing side scrollers with only pygame).<\/p>\n <p>So, first LD for me (but who cares). I decided not to make an engine from scratch to be faster, so I used mine. I needed to make some improvements , like for example , the introduction of water.<\/p>\n <p>But it took much more time than I tought. And the final result is far from being polished. I think a game like this requires too much polishing because there is some kind of physics , AI and a gameplay to balance.<br \/>\n My next game will be something more predictable. I plan to make an adaptation of a board game. It will be turn based and won&#8217;t need drawing skills of death to do something okay.<br \/>\n <strong><br \/>\n About the gameplay of the game :<\/strong><\/p>\n <p>The idea was to make something between &#8220;evo the quest for earth&#8221; and &#8220;super mario&#8221; but more nervous, a la &#8220;sonic&#8221;.<\/p>\n <p>For the aquatic part , you&#8217;ll have noticed that the bite attack is pretty useless , because you can&#8217;t hit without being hit. In evo your caracter can attack farther than the size of its body. I could have changed it but that would have been too strange that your enemies have a much shorter attack range. And the idea was to make the aquatic part depends of what you do on land. So I introduced the bonus (things you can throw at your enemies while in water). They encourage exploration.<br \/>\n But you can attack the jellyfishes.<\/p>\n <p>The land crushing attack is not working so well because enemies often have the time to attack you before being crushed. You really need to land straight on them , in spite of my effort to increase the size of your hitbox when you are crushing something.  <\/p>\n <p>The game seems to be very hard , but it&#8217;s on purpose : Without the fast brown fishes , you wouldn&#8217;t have to be creative and find a way to progress. This makes the game less linear.<br \/>\n The most obvious way to beat the fishes is collecting items.<br \/>\n You can also jump on them by doing an exploit that consists of taking speed by going down then moving up and jumping out of the water , as they are down (see the videos).<br \/>\n You can stick very close to the spikes so they die trying to get you , like in this picture :<img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/Sans-titre1-300x300.png\" alt=\"Sans titre\" width=\"300\" height=\"300\" class=\"aligncenter size-medium wp-image-19948\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/Sans-titre1-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/Sans-titre1-300x300.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/Sans-titre1.png 546w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>Theses &#8220;features&#8221; were not really done on purpose , but they add something to the game.<\/p>\n <p>REMINDER &#8211; Level 2 walktrougth : http:\/\/www.youtube.com\/user\/Ickylevel#p\/a\/u\/2\/vI5h5vlD0KE<\/p>","time":"April 27th, 2010 1:58 pm","title":"SautEUR post mortem"}