{"author_name":"Spiridios","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1272333720,"likes":0,"metadata":{"p_key":"70626","p_author":"Spiridios","p_authorkey":"506801","p_urlkey":"106447","p_title":"Almost iPhone Compatible","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272333720","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"506801","us_name":"Spiridios","us_username":"Spiridios","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>I borrowed an iPhone to test <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-17\/?action=preview&amp;uid=1158\">Evil Lair Command<\/a> and it <em>almost<\/em> worked. All the text was being displayed upside down inside and outside the canvas. The text that was still inside the canvas was flickering while the text outside wasn&#8217;t being &#8220;erased&#8221; each frame, so it just piled into a big smudge of pixels. The framerate was low and based on the FPS smudge I think it was single-digits low. And it was darn near impossible to hit any pesky agent boats, though I did accidentally hit one, so I know it&#8217;s possible. I think it could work if I could have some more time to work on it with a real iPhone, but  I don&#8217;t want to buy an iPhone just for this silly game. =p Here&#8217;s some screenshots of the grand event.<\/p>\n \n <style type='text\/css'>\n #gallery-1 {\n margin: auto;\n }\n #gallery-1 .gallery-item {\n float: left;\n margin-top: 10px;\n text-align: center;\n width: 33%;\n }\n #gallery-1 img {\n border: 2px solid #cfcfcf;\n }\n #gallery-1 .gallery-caption {\n margin-left: 0;\n }\n \/* see gallery_shortcode() in wp-includes\/media.php *\/\n <\/style>\n <div id='gallery-1' class='gallery galleryid-19864 gallery-columns-3 gallery-size-thumbnail'><dl class='gallery-item'>\n <dt class='gallery-icon landscape'>\n <a href='http:\/\/ludumdare.com\/compo\/2010\/04\/26\/almost-iphone-compatible\/iphone_top\/'><img width=\"150\" height=\"150\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/iPhone_top-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"iPhone_top\" \/><\/a>\n <\/dt><\/dl><dl class='gallery-item'>\n <dt class='gallery-icon landscape'>\n <a href='http:\/\/ludumdare.com\/compo\/2010\/04\/26\/almost-iphone-compatible\/iphone_middle\/'><img width=\"150\" height=\"150\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/iPhone_middle-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"iPhone_middle\" \/><\/a>\n <\/dt><\/dl><dl class='gallery-item'>\n <dt class='gallery-icon landscape'>\n <a href='http:\/\/ludumdare.com\/compo\/2010\/04\/26\/almost-iphone-compatible\/iphone_bottom\/'><img width=\"150\" height=\"150\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/iPhone_bottom-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"iPhone_bottom\" \/><\/a>\n <\/dt><\/dl><br style=\"clear: both\" \/>\n <\/div>\n \n <p>Bottom line: don&#8217;t try to play Evil Lair Command on an iPhone (3GS to be precise) unless you&#8217;re morbidly curious. However, if you have an Android device or some other mobile device that supports the Canvas tag, I&#8217;d be happy to hear the results.<\/p>","time":"April 26th, 2010 9:02 pm","title":"Almost iPhone Compatible"}