Jump Pirate Timelapse
Here‘s the timelapse video of me making Jump Pirate. I think there’s a frame (at about 1:37) of the final screen with “0 deaths” written on it, but that was a (subsequently fixed) bug, unfortunately.
Here‘s the timelapse video of me making Jump Pirate. I think there’s a frame (at about 1:37) of the final screen with “0 deaths” written on it, but that was a (subsequently fixed) bug, unfortunately.
Not that i have anything against hard games. But this is ruining all the fun. Its unfair to the player, because the game gets just very, very frustrating. So the only thing the ultrahard difficulty at the end gave me was: I quit it being angry instead of happy. And its the same for all these modern platformers that get this hard: Even when I am able to make it to the end, it just doesn’t feel right. It feels like you are laughing about me.
So please, go on making charming games but think about the difficulty one more time.
But I didn’t have much time left by the end, and I was also running out of ideas for level design, so the final level gets harder much faster than the rest of the game. It was also a consideration that most of the areas can be visited in any order (I liked the “exploration” aspect of this theme), so if one of them was significantly harder than another, that would be confusing if they were seen in the wrong order (i.e. harder levels played before earlier levels).