Bugfixes, Timelapse and Post-Mortem
I fixed three critical bugs:
The new version has already been uploaded. Get it here.
As for the Mac and Linux ports, I’m having a bit of a problem with the Mac port, so it might take a bit longer than expected. But you can always try to compile the source for yourself. 
I have uploaded the timelapse on Youtube: Watch it here.
Gameplay and walktrough video will follow as soon as I have the Mac port ready.
I’m still a little bit sleepy, but I wanted to fix those bugs as soon as possible. And because I hacked the game together in such short time I didn’t care about memory resources and stuff you need a relatively fast computer to run (works fine on my Macbook Pro in a virtual machine, but sometimes lags on my Single-core Atom 1.6 GHz Nettop).
Read on for the post-mortem.
Personally I didn’t like the theme that much. First of all, because I used islands in my LD #16 game, in several other prototypes and couldn’t really find an idea that would be different from them. I had several ideas in my head, such as “You are the island”, some kind of Project Nomads game in which you have a floating island, build towers on your island and battle other islands, a RPG-like game where you go from island to island solving different quests and finally the survivor idea.
I went with the latter because I thought I can pull that off in 48 hours. The plan was to make kind of parody game, I don’t know if you can already tell in the status the game is now in. I planned a nice little intro, where you definitely get the idea that the game doesn’t take itself too seriously, but it got cut due to lack of time.

I nearly spent the complete first day on graphics and I could have been more productive. The most productive time for me was the last nine hours before the deadline. The actual gameplay got finished the hour before the deadline, so there wasn’t a a lot of time left for playtesting.
Still, this is the most finished LD game I made yet, you actually have around 20 minutes of gameplay. Well, allright, that depends if you are exploring the world, building stuff or just focusing on the goal.
The Good
The Bad
What I’m planning to do for next time?
All in all, it was fun as always
and I can’t wait to play all those games.
Tags: post-mortem, timelapse