{"author_name":"Tyler","cat":"LD #17 - Islands - 2010","comments":[{"author_name":"Diet Chugg","time":"April 25, 2010 8:30 pm","epoch":1272245400,"text":"I learned life is really good about finding things to get in the way of game making. I barely got mine done in time and mine only has 2 levels. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> I had fun competing though.","spam":"N"},{"author_name":"sfernald","time":"April 25, 2010 8:35 pm","epoch":1272245700,"text":"I learned how to program in inform 7, a natural language for developing interactive fiction. I&#8217;ve wanted to learn how to do it for years, since I&#8217;ve always want to create a work of interactive fiction. I had spent a few weeks studying it over the past two years or so, but never felt that I understood it enough to do anything.","spam":"N"},{"author_name":"","time":"April 25, 2010 8:40 pm","epoch":1272246000,"text":"Probably the most useful 48 hours ive ever had creative-wise","spam":"N"},{"author_name":"Praetor57","time":"April 25, 2010 8:41 pm","epoch":1272246060,"text":"This was the most productive 48 hours I&#8217;ve had in a loooong time, I can&#8217;t even think of anything else I want to add to my game. When you have a deadline like that and an excuse to not make all your code pretty and reusable, you can really get a lot done in a short while (though if you have to debug something in that code you&#8217;re sorta screwed&#8230;).","spam":"N"},{"author_name":"madk","time":"April 25, 2010 8:53 pm","epoch":1272246780,"text":"Same here. I am extremely pleased with the amount of game I squeezed into this time.","spam":"N"},{"author_name":"","time":"April 25, 2010 9:02 pm","epoch":1272247320,"text":"I renewed my ability to figure out traps and donots, just to step into every single of them \ud83d\ude00<br \/>\n I seem to be alergic against the most important rule &#8220;keep it simple&#8221;. Actually in the end it is really stress to finish something that isn&#8217;t even half-baked. Nevertheless and to make it clear, I loved that event like the others. It is so much worth for coming further and next time &#8220;I will finish a full game!&#8221; (haha,sound familiar ;D ) Grats to everyone who participated (if finished or not),&#8230;but now I need sleep!","spam":"N"},{"author_name":"","time":"April 25, 2010 10:27 pm","epoch":1272252420,"text":"I was very frustrated by my lack of inspiration. No game idea for a long time. I felt really depressed at some point and almost gave up. But I continued anyway. And I managed to finish something. Yay, totally worth it.","spam":"N"},{"author_name":"Jpfed","time":"April 25, 2010 11:06 pm","epoch":1272254760,"text":"I started on a really high note- I knew the general idea I wanted to pursue from the outset, and enjoyed brainstorming out all of the various parts the game would have.  Unfortunately, what I wanted to do was not really doable in 48 hours.  So instead I submitted the tiniest fraction of what I had hoped to do.  It was still fun, and I might try to finish the game during the summer.","spam":"N"},{"author_name":"","time":"April 26, 2010 3:04 am","epoch":1272269040,"text":"I set out to put a new development environment to the test with a basic, well-rounded game. So I played it kind of safe and straightforward, and everything went quite smoothly. The game is actually quite a bit of fun <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> I think I&#8217;m getting a lot better at game-making&#8230;.I set up a list of task-time\/breaks\/sleep estimates at the outset, and for the most part they were dead on.","spam":"N"},{"author_name":"KavuDX","time":"April 26, 2010 3:33 am","epoch":1272270780,"text":"I learned that 24 hours may be enough for making a game, but surely 48 hours is not enough if you don&#8217;t have any ideas for the script and gameplay&#8230;<br \/>\n Also, the 48 hour deadline was crucial to force me to stop stalling and learn how to use the GameMaker&#8230;","spam":"N"},{"author_name":"","time":"April 26, 2010 6:43 am","epoch":1272282180,"text":"Um, I learned not to base my game on a completely untried physical simulation if I want to finish. Actually, I don&#8217;t mind not finishing because I still had a great time, a really good *think*, and made some new friends.","spam":"N"},{"author_name":"smn","time":"April 26, 2010 7:53 am","epoch":1272286380,"text":"Productivity-wise, this has been my greatest 48 hours in, like, ever. Getting up at 3:30am to hang out with the folks on IRC, waiting for the theme to be unleashed upon us was quite epic, too, as well as staying up till 4 am this morning to see how many entries would make it to the deadline. Also I made a game which I like and it appears some other folks (atleast 4 I know of) like it as well. That&#8217;s always a plus!","spam":"N"},{"author_name":"","time":"April 26, 2010 10:21 am","epoch":1272295260,"text":"I had a blast. I had a lot of trouble at first narrowing down my ideas and coming up with one that wasn&#8217;t too ambitious, and still I managed to pick something a little too big for the compo.","spam":"N"}],"epoch":1272245220,"likes":0,"metadata":{"p_key":"70677","p_author":"Tyler","p_authorkey":"1969","p_urlkey":"106498","p_title":"Greatest\/Worse 48 hours?","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272245220","p_likes":"0","p_comments":"13","p_status":"UPD5","us_key":"1969","us_name":"Tyler","us_username":"tylerthedesigner","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>Can we get a sound off on how everyone enjoyed their LDs? Personally, I had a blast and learned more about programming in the past 48 then the past 2 weeks. If you learned something, or something held you back, state it here!<\/p>","time":"April 25th, 2010 8:27 pm","title":"Greatest\/Worse 48 hours?"}