{"author_name":"Dietrich Epp","cat":"LD #35","comments":[],"epoch":1460875200,"likes":1,"metadata":{"p_key":"7068","p_author":"Dietrich Epp","p_authorkey":"7606","p_urlkey":"42502","p_title":"Progress report\u2026 and combat simulations","p_cat":"LD #35","p_event":"LD35","p_time":"1460875200","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"7606","us_name":"Dietrich Epp","us_username":"depp","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>To test game balance, I wrote a script to test combat between all possible shapes you can shift into.  It&#8217;s basically an automatic 2v2 arena with the results summarized in a table.  The first number in each cell tells you how often the monster to the left wins, and the second number tells you how often the monster at the top wins.<\/p>\n <p>So you can see that the &#8220;air&#8221; monster is quite victorious, only losing fights against the mage&#8211;and even then, it still wins 22% of the time.  I&#8217;m going to have to nerf that monster a lot.  Or maybe I&#8217;ll just stick it at the end.  The bat is also a bit overpowered.<\/p>\n <p>&#8220;Unicorn&#8221; and &#8220;glip&#8221; don&#8217;t win, but they&#8217;re not really supposed to win by themselves.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/2016\/04\/17\/progress-report-and-combat-simulations\/table1\/\" rel=\"attachment wp-att-547768\"><img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Table1-550x348.png\" alt=\"Table1\" width=\"550\" height=\"348\" class=\"aligncenter size-large wp-image-547768\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Table1-300x190.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Table1-550x348.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Table1.png 625w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"April 17th, 2016 1:40 am","title":"Progress report\u2026 and combat simulations"}