Art Is Awful

The first image of our game is the best thing you’ll ever see:

Quality Image

We have some good icons that I decided didn’t deserve to be in the image.  I didn’t want to punish our artist by putting those quality icons in the atrocity that is my HUD.  Movement is done.  Basic AI is done.  The HUD is mostly done but it won’t go on top of anything else and I don’t know why.  GUI work makes me want to kill someone.

The game itself is a rogue-like game that controls like a MOBA.  You fight waves of enemies and once an enemy dies, it drops an ability.  You can then stitch the remains of the enemy onto yourself and take its ability as a replacement for one of your current abilities.  It’s fairly morbid and we hoped that a cute art style would create a nice juxtaposition.  Unfortunately, we didn’t get that style to work super well.  Anyway, we’re all going to sleep.  With any luck, we can start producing mass amounts of abilities tomorrow and save polishing for Monday.

Comments

JapaBijoux
17. Apr 2016 · 06:37 UTC
KAPPAAAAAAAAAAAA