{"author_name":"triplefox","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1272225840,"likes":0,"metadata":{"p_key":"70786","p_author":"triplefox","p_authorkey":"391","p_urlkey":"106607","p_title":"Pincer: Looking like a game","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272225840","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"391","us_name":"triplefox","us_username":"\/author\/triplefox\/","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p><a href=\"http:\/\/dl.dropbox.com\/u\/254701\/ld17\/2_57_pm_d2.swf\">Play<\/a><\/p>\n <p>I have all the tiles in now, and more sounds(&#8220;Expert!&#8221;). It was a bit tricky for a number of reasons:<\/p>\n <ul>\n <li>Still coming to grips with the way Pro Motion works. It&#8217;s a realllly powerful tool, but that leads to several kinds of modal situations that are unintuitive(working with alpha, picking up tiles so that they can be placed &#8211; for some reason you can&#8217;t just click in the palette).<\/li>\n <li>I also wasted time making tiles in an inefficient way or making tiles I didn&#8217;t actually need for the system I ended up using.<\/li>\n <li>I had to make a &#8220;chunked&#8221; tile engine based on the basic one, which splits each tile of collision into 4 graphical pieces. This also meant some data entry, fortunately I didn&#8217;t have too many pieces.<\/li>\n <li>For some reason, Firefox started caching the swf and refusing to let go. I finally got it going again by manually re-entering the URL.<\/li>\n <li>I also had to add a second layer of transparent 20&#215;20 tiles on top of the background. This wasn&#8217;t tooo difficult but the swf-caching problem really slowed me down.<\/li>\n <\/ul>\n <p>Anyway, now I think I&#8217;m going to do level design, get a title and win screen together, and call it done. I seem to be on track to use almost all the time available. This is probably the best I&#8217;ve ever done with any game jam situation, usually I get demotivated or stop at an early point <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"April 25th, 2010 3:04 pm","title":"Pincer: Looking like a game"}