Floating Islands – update 3

There is a lot of work to do yet, here is my current (changes a lot) TODO list (raw version, I copied the txt from my desktop), and some nice screenshots of the game. Also, I have a video of the game, as usual.

TODO:

– change image of jumper to face jump direction

– nicer image/animation of jumper
– add finish game when no more scenes
– collide on the base of the sprite
– use physics engine for collisions and movement? maybe jbox2d

– you have to walk on all islands to finish screen
– horizontal scroll?

– , and possibly jumps limit?

– try game mechanichs like worms2
– add playtime

– bug with deltadiff and jumping :(
– bug with the clouds images when changing position…
– bug with the island collision
– animation for jetpack fire

– change arrow to be something like a trapezoid from alpha color to plain color, from thin to no thin

DONE:

– fix the jumper position to be really over the island
– keep player state (lives) between scenes
– move islands like they are really floating
– add scenes in xml format
– arrow visible
– dont collide if going up
– add finish island
– add jetpack fire when jumping
– add images for the lives
– add lives, and if you lose three times, screen telling Game over
– restart from the last island
– add wind sound
– add jetpack sound

– add jumps count
– remove jump when jumping
– restart if fall outside the screen.
– draw jumpdirection
– jump

Here are the pics:

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