Dare Islands is complete!
Phew, finally made it. I know there’s still plenty of time left but felt better not to crunch too much this time. I’m relatively happy with how the game turned out. There was some initial friction with choosing the tools and idea but I think F# and fluid simulation both worked well together. The game requires only .NET 3.5 Framework and nothing else (the used F# libraries are linked into the exe).
See the entry here. See the my site for the project here.
Here’s a final screenshot:
