{"author_name":"TFernando","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1272214140,"likes":0,"metadata":{"p_key":"70827","p_author":"TFernando","p_authorkey":"1164","p_urlkey":"106648","p_title":"Done.","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272214140","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1164","us_name":"TFernando","us_username":"tfernando","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-17\/?action=preview&amp;uid=1164\">Submitted.<\/a><\/p>\n <p>The start of a sound handling system is in the source code, but I&#8217;ve decided not to implement it. I&#8217;m starting to break code while tinkering, so I think it&#8217;s time to call it a wrap and get some sleep. From version 0.6, many bugfixes of varying severity. No major gameplay changes.<\/p>\n <p>Good luck to everyone still working!<br \/>\n -TF<\/p>\n <p><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/SubScreenshot-550x413.png\" alt=\"SubScreenshot\" width=\"550\" height=\"413\" class=\"alignright size-large wp-image-18909\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/SubScreenshot-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/SubScreenshot-550x413.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/SubScreenshot.png 642w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>","time":"April 25th, 2010 11:49 am","title":"Done."}