Just about done..
Just about done.. I think I’ll skip making any sounds/music this time (so the game should work well in office setting as well).. I added “bubbles” that flow with the stream (the little dots). They help to visualize the fluid behavior a lot. I added lives and scoring and also a startup menu screen (not shown here). The hiscore is saved to the registry. So I’m pretty much there, or really close.
I think I might spent a few moments seeing if I can optimize some of the rendering code. For example, the fluid bitmap is updated every frame. With Bitmap.SetPixel for every pixel.
So things like that may be a bit of a performance overhead.. Not sure if I’ll bother but we’ll see. Then there’s the packaging and uploading to do.
Comments
hdon
25. Apr 2010 · 15:54 UTC
What programming language and multimedia framework do you use?
25. Apr 2010 · 17:45 UTC
I used F# as the language. The game is a normal .NET application (built using 3.5 .NET framework). So no special “multimedia framework”, just normal WinForms stuff..
