Scuppered?

My idea may be sunk. I need to find the centre of buoyancy of objects to make it work, and I’m just finding out how difficult that’s going to be. Time for a break and a visit to the LDers over at CB2.  Mealwhine, if you want to have a go, look at http://richard.brooksby.org/2010/04/24/ludum-dare-17-islands/ and for a laugh, walk forwards onto the second tile.

Screen shot 2010-04-25 at 18.06.35

Technical details

  • The character stays upright using a vector PID controller implementation of an inverted pendulum, like a Segway but in vector space.
  • The objects float in the water with a buoyancy approximation that’s unfortunately too approximate to make my floating icebergs idea work properly.

The overall game was just going to be “get from A to B” by jumping from precarious floating object to other precarious floating object, such as ice blocks, lilos, rubber rings, etc.

If I can solve the buoyancy problem in the next hour or so I might get at least a prototype up.