{"author_name":"TFernando","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1272206520,"likes":0,"metadata":{"p_key":"70843","p_author":"TFernando","p_authorkey":"1164","p_urlkey":"106664","p_title":"Cleaning Up, Fixes, One Significant Change","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272206520","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1164","us_name":"TFernando","us_username":"tfernando","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>New build <a href=\"http:\/\/nightflyergames.com\/games\/LD17\/\">here<\/a><\/p>\n <p>I now have a title screen, win\/lose screens, and the game can reset itself nicely. Made a number of small changes for aesthetics (aligning text, cleaning up the intermediate zoom sand tiles, etc). <\/p>\n <p>I&#8217;ve had enough play testing now, to decide that I needed to change the walls so they block both the glompers and the kiwis. So that&#8217;s done. I don&#8217;t want to make traps life-limited, so that means I&#8217;m getting close to done. <\/p>\n <p>Quite a bit of CPU usage on my computer, but it seems stable and I don&#8217;t seem to be leaking memory (for once :))<br \/>\n <img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/CPU.png\" alt=\"CPU\" width=\"468\" height=\"142\" class=\"aligncenter size-full wp-image-18830\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/CPU-300x91.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/CPU.png 468w\" sizes=\"(max-width: 468px) 100vw, 468px\" \/><\/p>\n <p>I just need to figure out what sound effects I need\/can generate&#8230; Thumps and such when the player adds objects are easy enough, but if I add a sound when things get eaten, it will be getting played more or less continuously in midgame.<\/p>\n <p>-TF<\/p>","time":"April 25th, 2010 9:42 am","title":"Cleaning Up, Fixes, One Significant Change"}