{"author_name":"emmelineprufrock","cat":"LD #37","comments":[],"epoch":1483402500,"likes":4,"metadata":{"p_key":"709","p_author":"emmelineprufrock","p_authorkey":"22454","p_urlkey":"35557","p_title":"A game about menstruation and the post-apocalypse: a post mortem","p_cat":"LD #37","p_event":"LD37","p_time":"1483402500","p_likes":"4","p_comments":"0","p_status":"UPD5","us_key":"22454","us_name":"emmelineprufrock","us_username":"emmelineprufrock","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>So with a little over 2 hours left in Ludum Dare judging I&#8217;m sitting down to talk a bit about the game I&#8217;ve worked on. It&#8217;s called <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-37\/?action=preview&amp;uid=22454\">rot<\/a>, and it&#8217;s a short interactive fiction piece about menstruation, coming of age, and the post-apocalypse.<\/p>\n <p>If you haven&#8217;t played and\/or rated it yet, I&#8217;d be super pumped if you did.<\/p>\n <p><img class=\"aligncenter size-large wp-image-604072\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2017\/01\/rot-550x440.png\" alt=\"rot\" width=\"550\" height=\"440\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2017\/01\/rot-300x240.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2017\/01\/rot-768x614.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2017\/01\/rot-550x440.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2017\/01\/rot.png 1000w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p>You can <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-37\/?action=preview&amp;uid=22454\">play it here<\/a>.<\/p>\n <p>I&#8217;ll include a longer post-mortem after the cut, but don&#8217;t want to bog down the front page. If you&#8217;re interested in hearing more about the subject, about using the interactive fiction engine ink or about trying to create a varied experience everyone will still undoubtedly comment is too linear &#8211; read ahead <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><br \/>\n <span id=\"more-604071\"><\/span><\/p>\n <p>&nbsp;<\/p>\n <p>I&#8217;m going to be talking about the content of the game, which covers menstruation, and has trigger warnings for blood, gore and sexual abuse. They&#8217;re not really heavy handed, but they&#8217;re definitely there.<\/p>\n <p><strong>Picking Engines<\/strong><\/p>\n <p>I like to start Ludum Dare by setting some basic goals for myself. This time around I wanted to use the interactive fiction tool\/engine ink. Ink is a really fascinating engine developed for use in the game\u00a0<em>80 Days<\/em>. One of the things that differentiate it from a few other common IF tools is that it allows for really fine tuned control of where the narrative goes. When you&#8217;re working in interactive fiction, the narrative is the mechanic, so finding a tool that worked like this was really interesting.<\/p>\n <p><img class=\"aligncenter size-large wp-image-604073\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2017\/01\/inky-550x243.png\" alt=\"inky from inkle\" width=\"550\" height=\"243\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2017\/01\/inky-300x132.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2017\/01\/inky-550x243.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2017\/01\/inky.png 571w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p>I&#8217;ve used a lot of different engines for different games during Ludum Dare, from Twine to Tyrano Builder to good ole Unity, but I had a lot of fun learning and adapting ink to suit my needs. The first day or so was spent both wasting time and reading ink documentation, which probably could&#8217;ve been cut down. You live and you learn.<\/p>\n <p><a href=\"http:\/\/www.inklestudios.com\/ink\/\">Ink<\/a> is free and if you&#8217;re at all interested in fine-tuned adjustments in dialogue systems or in interactive fiction in general, I&#8217;d suggest checking it out.<\/p>\n <p><strong>Making A Game About Periods\u00a0<\/strong><\/p>\n <p>Earlier in 2016 I participated in the Train Jam. It was a fantastic experience, and I highly recommend it if you&#8217;re in the Midwestern United States heading to GDC and haven&#8217;t somehow already heard about it. It&#8217;s a 52 hour game jam across the United States, on a train. During the ride I happened to start my period which was uncomfortable and awkward as those things normally are.<\/p>\n <p>Combined with discussions about Snowpiercer that were happening at the time, I began to focus on how I really needed to make a game about the post-apocalypse and menstruation. Nothing was firmly in place before the jam started, but it was an idea I&#8217;d been knocking around for awhile. In addition, one of the better movies I saw this year was the VVitch, a Puritan witch horror thriller. Both of these experiences came together to create rot.<\/p>\n <p><img class=\"aligncenter size-large wp-image-604074\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2017\/01\/cigarettemen-550x370.png\" alt=\"cigarettemen\" width=\"550\" height=\"370\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2017\/01\/cigarettemen-300x202.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2017\/01\/cigarettemen-768x516.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2017\/01\/cigarettemen-550x370.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2017\/01\/cigarettemen.png 1000w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p>One of the people at our jam site started doing free-association with words on the white board. When she asked us what we thought of when we thought about the term &#8220;one room&#8221; I thought about &#8220;wombs.&#8221; From there I remembered my earlier experiences with the Train Jam and realized that that was what I was going to make a room about. My original thought for this Ludum Dare was to work on making a sweater into a game, but with the theme I just didn&#8217;t feel inspired at all. So I started working on a game about menstruation instead.<\/p>\n <p>With rot, I really wanted to touch on the alien feeling of periods, specifically for the first time. I was also struck by how, especially if you had no concept of what was going on, the idea would be really horrifying and gross. I mean, even if you know what&#8217;s going on it&#8217;s not\u00a0<em>pleasant<\/em>. There&#8217;s a really old Tumblr post I can&#8217;t find where a woman describes her period to someone who is a man, where she breaks down all of the pieces of what it feels like &#8212; the stickiness, the smell, the pain. The memory of that description was a big impetus for me writing this. Women don&#8217;t talk about menstruation, not openly. Not really. At least not where I live. And yeah, that&#8217;s probably cause getting into the chunky bits is a bit gross, but it&#8217;s also something that happens every month.<\/p>\n <p>So I wanted to write a kind of body-horror game about what it would be like in a world where you aren&#8217;t raised with female role models, where the women are taken away when they reach some odd arbiter of &#8220;sexual maturity&#8221; and the extreme discomfort and horror of the first time.<\/p>\n <p><img class=\"aligncenter size-large wp-image-604080\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2017\/01\/handhold-550x370.png\" alt=\"handhold\" width=\"550\" height=\"370\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2017\/01\/handhold-300x202.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2017\/01\/handhold-768x516.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2017\/01\/handhold-550x370.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2017\/01\/handhold.png 1000w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p><strong>What would I change<\/strong><\/p>\n <p>The game suffers for lack of background music. About an hour before the end of the compo, I realized I didn&#8217;t actually know if ink exported to a playable form by itself (without say a Unity shell). Luckily for me it did. Unluckily it doesn&#8217;t really natively support pictures or sound, so I had to spend the last hour inputting images manually in the javascript file. It&#8217;s not hard, just tedious and I didn&#8217;t have time to add in sound effects as well.<\/p>\n <p>If I publish a definitive version, it will have audio. But that&#8217;s the big thing I wish the game currently had.<\/p>\n <p>Anyone, after reading about periods for a little bit you&#8217;re still interested in playing rot, you certainly can. The game can be <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-37\/?action=preview&amp;uid=22454\">found and rated here<\/a>.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ink\/\" rel=\"tag\">ink<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/interactive-fiction\/\" rel=\"tag\">interactive fiction<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/rot\/\" rel=\"tag\">rot<\/a><\/p>","time":"January 2nd, 2017 7:15 pm","title":"A game about menstruation and the post-apocalypse: a post mortem"}