{"author_name":"edwardoka","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1272188820,"likes":0,"metadata":{"p_key":"70901","p_author":"edwardoka","p_authorkey":"507734","p_urlkey":"106722","p_title":"Day 2\u2019s todo list","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272188820","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"507734","us_name":"edwardoka","us_username":"edwardoka","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>I&#8217;ve got an awful lot to do, but I&#8217;m confident of having \/something\/ out the door before the deadline.<\/p>\n <p>My todo list for today (in order of priority):<\/p>\n <p><span style=\"text-decoration: line-through\">&#8211; Improve map paging<\/span><\/p>\n <p>&#8211; Biome parser<\/p>\n <p>&#8211; Entity definitions<\/p>\n <p>&#8211; Implement efficient scrolling<\/p>\n <p>&#8211; AI<\/p>\n <p>&#8211; Interface (at the moment there isn&#8217;t one, beyond keyboard)<\/p>\n <p>&#8211; Create own tileset (I&#8217;m using the stock Dwarf Fortress one just   now)<\/p>\n <p>&#8211; Resizeable canvas\/curses UI<\/p>\n <p>&#8211; Resource management (food, grog, plunder)<\/p>\n <p>&#8211; Crew management<\/p>\n <p>&#8211; Weather \/ Day-Night cycle<\/p>\n <p>&#8211; Dynamic vector field for wind direction<\/p>\n <p>&#8211; Lose condition<\/p>\n <p>&#8211; Town\/Battle mode (separate game mode from the main &#8220;high seas&#8221; game. more traditionally roguelike &#8211; may not make the cut, which would be a shame if ship-to-ship combat was just like trad roguelikes but with blue tiles)<\/p>\n <p>&#8211; Procedurally generated content (maps, biomes, entities, markov chains for town and people names)<\/p>","time":"April 25th, 2010 4:47 am","title":"Day 2\u2019s todo list"}