{"author_name":"Arne","cat":"LD #17 - Islands - 2010","comments":[{"author_name":"SonnyBone","time":"April 25, 2010 7:24 am","epoch":1272198240,"text":"oh my<br \/>\n Is that spam?","spam":"N"},{"author_name":"","time":"April 25, 2010 7:41 am","epoch":1272199260,"text":"Thanks. I&#8217;m not sure if I&#8217;ll be able to finish this. It&#8217;s difficult to tell with programming because a lot of work can be spent on the seemingly endless amounts of game logic and misc funcs&#8230; and it seems like you&#8217;re going nowhere, then bam, you suddenly realize that you have very little work left.","spam":"N"},{"author_name":"","time":"April 25, 2010 7:57 am","epoch":1272200220,"text":"This is looking awesome man, the art as well as the concept. Keep it up and get us something playable \ud83d\ude00","spam":"N"}],"epoch":1272186180,"likes":0,"metadata":{"p_key":"70905","p_author":"Arne","p_authorkey":"1491","p_urlkey":"106726","p_title":"Screen concepts","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272186180","p_likes":"0","p_comments":"3","p_status":"UPD5","us_key":"1491","us_name":"Arne","us_username":"arne","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p><div id=\"attachment_18560\" style=\"width: 188px\" class=\"wp-caption alignright\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/leviathan_screens_2.jpg\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/leviathan_screens_2-178x300.jpg\" alt=\"Fortress Leviathan screen concepts\" width=\"178\" height=\"300\" class=\"size-medium wp-image-18560\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/leviathan_screens_2-178x300.jpg 178w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/leviathan_screens_2-550x926.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/leviathan_screens_2.jpg 740w\" sizes=\"(max-width: 178px) 100vw, 178px\" \/><\/a><p class=\"wp-caption-text\">Fortress Leviathan screen concepts<\/p><\/div><br \/>\n I might have to leave these really rough, because I&#8217;m already behind schedule. Note that some of the panels are failures.<\/p>\n <p>The left title screen has some potential, although it needs to be 960&#215;512. I can keep the game over screen really simple (top one).<\/p>\n <p>The creature refit screen is the most complex one and I haven&#8217;t quite nailed down the game mechanics there yet.<\/p>\n <p>The game\/shooter screen is pretty simple, just a static sky background with baked in power meters for heat and health. Clouds can go in the foreground. I might just do 5 quick islands which will scroll in. The water&#8230; maybe some animated tile. Doesn&#8217;t need to actually scroll. Only the clouds and island would move. I drew some sea gulls too.<\/p>\n <p>Also, I ate a Wienerbr\u00f6d for breakfast.<\/p>","time":"April 25th, 2010 4:03 am","title":"Screen concepts"}