Foodstuffs, game notes.

OHmnom midnight pizza!
So, at around this time last night, I ordered a pizza. It was awesome, got me through the night and most of today. It had artichoke hearts and olives andddd feta and some linguica XD. Im pretty stoaked there is late night pizza out here, when I was in oregon if I wanted food past 8 and I didnt have anything in the fridge I was screwed. Pizza rocks.
Today, when I ran out of pizza, I decided to check the fridge. I live with 12 people (some sort of collective, we have a couple houses with a shared yard, its pretty chill, other then being in ghosttown,) and we have a communal fridge. Its kinda a mixed blessing. Sometimes theres kitfo grade beef (meaning, you can eat it raw, and its amazing meat) other times… I make this.

It was better then it looked... but still
I made this with 1. Rice. Rice is good. 2. Eggs. Fried rice is better. 3.Broccoli. Its important to eat your veggies. 4. Humus… I dunno what I was thinking. 5. Red Wine. Seemed like a good idea. 6. Tapatio. The red wine was vinegar. I should have tasted first.
It was… food. Not the best of food. But food.
On the game side of stuff, it is now playabe, and coded, and has sound, and graphics and stuff. It takes a second to start up, because I really didnt optimize the bit that generates the world, but its fun, and playable. Mostly. Every now and again my fps will drop down to like 1. Normally, that doesnt happen till Im basicly dead anyhow, so its not a huge deal, but there’s clearly some code optimizations this needs. My source probably wont be to helpful. Sorry. Im also using a different (newer) build of flixel then Im used to on this, so I had to get creative with some things (wtf theres no overlap arrays?) and ofsuch, some stuff is kinda poorly conceived, cuz I was just sorta plowing through it.
Im super proud of the soundtrack tho, I think I managed to capture the feel of the game pretty well, and I even wrote it so all the sound fx kinda bleed into and make for an extra surreal experience.
I still need to tweak the music a tiny bit, theres a bass drop in there that is a bit abrupt, so Ill probably add a fade or something, but its good.
thats V the current build. It wont be for to long.
http://graveetea.site11.com/LudumDare17.swf
Whats left to be done, before Im happy with this, are either giving it a game over screen, or making the player respawn when she dies (probably the latter, honestly) implementing a combo system of some sort (if you kill 20 buggers in a row, you are awesome, and should get something for it) adding in a way to actually WIN, the experience screen, and hopefully a story and a short cut scene type thing. I actually have an idea for the story, but it needs some fleshing out. It also might explain the island a bit better (or not, its kinda surreal anyhow,)
OH! On that note, the island in that is actually retardedly important! It doesnt really seem like it at first glance, but I actually am doing this based on the theme, really. If you read the little blurb on the splash screen, it might give you some clue as to what to do with the island, but yeah. It matters.
Tags: foodphoto