{"author_name":"Ashera","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1272173220,"likes":0,"metadata":{"p_key":"70937","p_author":"Ashera","p_authorkey":"1550","p_urlkey":"106758","p_title":"Frustrated and crazy","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272173220","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1550","us_name":"Ashera","us_username":"ashera","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>It&#8217;s over, flixel!<\/p>\n <p>I feel like all I&#8217;m using from you now is the collision detection and handling (specifically, having objects bounce back when they collide). Considering everything else I have to go through&#8211;non-existent rotation handling for groups, piss-poor scaling handling when combined with collision boxes, and all the crap I need to do to so I can test with colored boxes instead of having to draw sprites&#8211;I&#8217;m putting in more than I&#8217;m getting out.<\/p>\n <p>So now I&#8217;m writing my own framework for simple physics, with 18 hours to go. We&#8217;ll see how far I get.<\/p>","time":"April 25th, 2010 12:27 am","title":"Frustrated and crazy"}