{"author_name":"Tempest","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1272158100,"likes":0,"metadata":{"p_key":"70974","p_author":"Tempest","p_authorkey":"1481","p_urlkey":"106795","p_title":"Forgotten Isles: Level One Complete","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272158100","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1481","us_name":"Tempest","us_username":"tempest","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p><a href=\"http:\/\/waddlefarm.org\/blog\/wp-content\/uploads\/2010\/04\/fading.png\"><img class=\"alignnone size-full wp-image-1441\" src=\"http:\/\/waddlefarm.org\/blog\/wp-content\/uploads\/2010\/04\/fading.png\" alt=\"\" width=\"481\" height=\"360\" \/><\/a><\/p>\n <p>Well, the past few hours haven&#8217;t been that productive. I think my main blocker has been the simpleness of this game. I&#8217;m putting off &#8220;level design&#8221; because I want to get more of the code done, but the truth is that the coding is actually finished. Events, game logic, etc are all done.<\/p>\n <p>So, I&#8217;m happy to announce that <strong>Level one is complete<\/strong>.<\/p>\n <p>I&#8217;m going to draw out the other levels (4 or 5), make sure they&#8217;re challenging enough and that the story makes sense, and that&#8217;s the goal for today.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a><\/p>","time":"April 24th, 2010 8:15 pm","title":"Forgotten Isles: Level One Complete"}