{"author_name":"Jpfed","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1272151560,"likes":0,"metadata":{"p_key":"70984","p_author":"Jpfed","p_authorkey":"786","p_urlkey":"106805","p_title":"Menu operational","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272151560","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"786","us_name":"Jpfed","us_username":"jpfed","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>I finally got the watery effect I was looking for, and learned a thing or two about LOVE&#8217;s SpriteBatches. (I ended up dumping Java+Slick for what I know and LOVE.)<\/p>\n <div id=\"attachment_18197\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><img class=\"size-medium wp-image-18197\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/menuCap-300x225.jpg\" alt=\"Menu screenshot for Ahoy!\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/menuCap-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/menuCap-550x412.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/menuCap.jpg 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><p class=\"wp-caption-text\">Menu screenshot for Ahoy!<\/p><\/div>\n <p>A brief aside, if you will.\u00a0 In the game &#8220;Oregon Trail&#8221;, you can manage your wagon-ride every which way, but in the end, everyone I know fondly remembers hunting as &#8220;the fun part&#8221;.\u00a0 There was all this incidental stuff about fording rivers and getting typhoid fever and that was nice but everyone just wanted to hunt.<\/p>\n <p>I had brainstormed out this big resource-trading mogul game, and thought that every once in a while there would be ship-to-ship combat.\u00a0 Then I realized- combat is probably going to be Ahoy!&#8217;s &#8220;fun part&#8221;.\u00a0 If you have trouble getting into the trading-resources-to-grow-an-empire sort of game, you should at least be able to immediately dip into some action.\u00a0 Which is why there&#8217;s a &#8220;Combat Minigame&#8221; option right under &#8220;Main Game&#8221; on the menu.<\/p>\n <p>This will also serve as a fallback in case I can&#8217;t finish the Main Game (and it&#8217;s complex enough that I might not)- I&#8217;ll still have an entry, because I&#8217;ll be finishing the combat part first.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/journal\/\" rel=\"tag\">journal<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a><\/p>","time":"April 24th, 2010 6:26 pm","title":"Menu operational"}