{"author_name":"jovoc","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1272129000,"likes":0,"metadata":{"p_key":"71079","p_author":"jovoc","p_authorkey":"34","p_urlkey":"106900","p_title":"Stuff draw","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272129000","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"34","us_name":"jovoc","us_username":"jovoc","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>Not much to look at yet but I&#8217;ve got something on the screen at least:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/screeny1.png\"><img class=\"aligncenter size-medium wp-image-17787\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/screeny1-300x186.png\" alt=\"screeny1\" width=\"300\" height=\"186\" \/><\/a><\/p>\n <p>Slowed down a bit this time because I&#8217;m trying to use proper VBO&#8217;s instead of doing everything in immediate mode\/display lists. I might try shaders, i dunno yet.<\/p>\n <p>And I still have only a vague idea of the gameplay. Or rather, I have too many ideas, not sure what it will focus on.<\/p>\n <p>As always, you can peek into the current state of the project code at my <a href=\"http:\/\/code.google.com\/p\/ld48jovoc\/source\/browse\/#svn\/ld17_island\">google code dump<\/a>.<\/p>","time":"April 24th, 2010 12:10 pm","title":"Stuff draw"}