{"author_name":"Ashera","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1272127620,"likes":0,"metadata":{"p_key":"71087","p_author":"Ashera","p_authorkey":"1550","p_urlkey":"106908","p_title":"Progress, of a sort","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272127620","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1550","us_name":"Ashera","us_username":"ashera","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>I&#8217;m way behind. I&#8217;ve spent all morning grappling with flixel in an attempt to make a map that wraps around. I feel like every time I try to use flixel, my game idea includes something just far enough outside flixel&#8217;s boundaries that I spend twice as much time working around it as I would have doing it without flixel.<\/p>\n <p>For future reference: if you want to set a FlxGroup&#8217;s x or y coordinate directly, you have to use FlxGroup.reset(x, y) instead. Otherwise, it sits there like a stupid lump and doesn&#8217;t update anything.<\/p>\n <p>What I have now (the turtle does move around, at least):<\/p>\n <p><img class=\"aligncenter size-medium wp-image-17753\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/progress01-300x225.png\" alt=\"progress01\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/progress01-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/progress01-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/progress01.png 640w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a><\/p>","time":"April 24th, 2010 11:47 am","title":"Progress, of a sort"}