{"author_name":"stuckie","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1272127080,"likes":0,"metadata":{"p_key":"71092","p_author":"stuckie","p_authorkey":"267","p_urlkey":"106913","p_title":"Yarrr a progress report, me hearties!","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272127080","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"267","us_name":"stuckie","us_username":"stuckie","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>Ahem, anyway&#8230;<\/p>\n <p>I&#8217;ve taken the derelict scroller and rewritten it from the chunky scroll to a smooth scroll.. though, I&#8217;ve lost it&#8217;s &#8220;smartness&#8221; where it&#8217;d only draw what it could see.. now it draws every sodden tile ( otherwise, it gets lost and starts blanking out tiles before you&#8217;ve moved over them, and not drawing quick enough.. hmm.. some investigation later is needed. )<br \/>\n I&#8217;ve also added mouse support into my engine and exposed it to Lua. Need to do something with it now!<br \/>\n Finally, engine wise I told it to spit out a delta time properly&#8230; may as well stop making everything frame-dependent \ud83d\ude09<\/p>\n <p>Currently have a large (100&#215;100 tile) map loading in and being rendered. Actually, it&#8217;s technically two maps that get loaded, one for the background, and it keeps another for collision stuff.. may change this later as it&#8217;s taking it&#8217;s time per frame ( probably due to the rendering of all those sodding tiles! )<\/p>\n <p>Anyhow, time for dinner.. here&#8217;s another screenshot in the meantime:<img src=\"http:\/\/www.stuckiegamez.co.uk\/gamez\/ludumdare\/ld17\/PlacementTest.jpg\" alt=\"Placement Test from two maps ( one actual tiles, the other x.y offsets and some more data )\" \/><\/p>","time":"April 24th, 2010 11:38 am","title":"Yarrr a progress report, me hearties!"}