LoneStranger’s Island initial update

I should have done an update last night, but I didn’t really have much to say.  I don’t really have much more to say now, but I wanted to post something before it got too late.

Islands is the theme, and it’s not too bad.  I could have restarted last compo’s game, Exploration, since my idea for that was island based, but I decided to go in a different direction. My entry for Islands is going to be a puzzle game where you walk around different islands in order to get to the goal, avoiding traps and other dangers. Here’s a screenshot.

First screenshot. Simple tiles, simple graphics.

First screenshot. Simple tiles, simple graphics.

Basically I just used Photoshop to create simple tiles.  I have some art sketched out, but it needs to be scanned and colorized. I’ll do that later, but for now I need to work on the actual gameplay.  So far, the smily can move around and the tiles each have bounds that will stop the player, but that’s it.  I also recorded a little bit of sound effects, but those haven’t been moved over from the Mac yet, and either way, there aren’t many game actions to tie them to yet.

Next up is to work on the movement. Right now, it’s dependant on KeyDown presses, which are limited by keyboard delay. I’m going to implement KeyDown/KeyReleased pairs to change this.

Tags: ld48_17, screenshot