Dare Islands first progress

FirstFluids

Finally some progress.. My experience with F# has been relatively smooth and I’ve been making good progress. What I have up now is a fluid simulator and on top of the fluid I can drop “boats” (those dots in the image) and they will float with the fluid. The fluid simulation is a fast implementation of the Lattice Boltzmann Methods (LBM) and it seems to work relatively well here.

The goal of the game will be that there are 2 colors of boats, red and blue. The boats start from the left and the fluid will push them to the right. There will be 2 goal areas, one for red, one for blue. Any crashed boat or boat that enters the wrong goal area will substract one “life”. Lose too many and it’s game over. What the player does, is that the player can grow and shrink islands (so the obstacles in this image are only for testing the fluid dynamics). By growing the islands correctly, the player can the steer the boats to their destination.

This is the best idea I could come up with (spent hours in thinking) and I’m sure there will be tens of games like this in this LD17. Oh well, can’t win ’em all in originality.. :-)

Tags: LD17

Comments

Jpfed
24. Apr 2010 · 15:59 UTC
Don’t sell yourself short- that sounds like a really original, cool idea!