{"author_name":"triplefox","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1272121920,"likes":0,"metadata":{"p_key":"71119","p_author":"triplefox","p_authorkey":"391","p_urlkey":"106940","p_title":"Pincer \u2013 bang bang boom ow","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272121920","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"391","us_name":"triplefox","us_username":"\/author\/triplefox\/","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>This game has some <a href=\"http:\/\/dl.dropbox.com\/u\/254701\/ld17\/10_07_am.swf\">basic combat<\/a> going now.<\/p>\n <p>First you have to cross along the line of fire of the pirates(who, at least in this incarnation, just shoot in cardinal directions) to get to the ammo.<\/p>\n <p>Then you have the option of picking them off like a sharpshooter, weaving in and out of their fire line, or blowing up the bombs, which will conveniently chain their explosions. It&#8217;s awesome, albeit a bit hard to read with the colored blocks. I think I will go to bed in another hour or two, add a few additional forms of AI to vary things, and then do the level design and polish.<\/p>","time":"April 24th, 2010 10:12 am","title":"Pincer \u2013 bang bang boom ow"}