{"author_name":"Jonathan Whiting","cat":"LD #17 - Islands - 2010","comments":[{"author_name":"","time":"April 24, 2010 10:20 am","epoch":1272122400,"text":"Yay \ud83d\ude00 it&#8217;s looking nice! :3","spam":"N"}],"epoch":1272121620,"likes":0,"metadata":{"p_key":"71120","p_author":"Jonathan Whiting","p_authorkey":"527","p_urlkey":"106941","p_title":"Sokobanic Doldrums","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272121620","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"527","us_name":"Jonathan Whiting","us_username":"mrpiglet","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>I&#8217;ve just been putting in sokoban-like boulders in (although it might not be obvious yet I do have a plan here!)  It was pretty irritating to do, and it was something I&#8217;d picked as &#8220;oh, that&#8217;ll be easy&#8221;, so also somewhat annoying.<\/p>\n <p><img src=\"http:\/\/jwhiting.nfshost.com\/ld\/17\/screenshot04.png\" alt=\"Boulders (I'm afraid this isn't much different from the last screeny)\" \/><\/p>\n <p>The difficulty came from having sokoban-like elements in a game that has smooth-ish player movement, complicated further by wanting the boulders to be affected by the ice and springs in the same way as the player is.  In other words, &#8220;Now entering Special Case City, population YOU!&#8221; <\/p>\n <p>I expect there&#8217;s a few odd cases I&#8217;ve not caught yet, but I think (hope) the worst of it is over now.  Check them out in <a href=\"http:\/\/jwhiting.nfshost.com\/ld\/17\/build04.swf\">this build<\/a>.<\/p>","time":"April 24th, 2010 10:07 am","title":"Sokobanic Doldrums"}