{"author_name":"brian","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1272118980,"likes":0,"metadata":{"p_key":"71130","p_author":"brian","p_authorkey":"1992","p_urlkey":"106951","p_title":"First update on Every Man Is An Island","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272118980","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1992","us_name":"brian","us_username":"brian","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>Hi gang, in this LD i&#8217;m going to be making a platformer, taking place in a series of islands, inter-connected by the floating bodies of dead sailors killed in the battle that precedes the events of the game. They&#8217;ll act as buoyant objects, weighed down the more you stand on them at a speed relative to the size of the body (fat dudes are more buoyant!).<\/p>\n <p>Here&#8217;s a mockup that i&#8217;ll take the sprites out of, went super super low-res pixel art style, mainly because it&#8217;s easy but also because if I feel like it I can mix it in with the Pretentious Art Game theme and do some references to Passage.<\/p>\n <div id=\"attachment_17575\" style=\"width: 522px\" class=\"wp-caption alignnone\"><img class=\"size-full wp-image-17575 \" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/LDMockup1.png\" alt=\"Yeah i'm terrible with art so the dead bodies don't look like anything at all really!\" width=\"512\" height=\"256\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/LDMockup1-300x150.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/LDMockup1-550x275.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/LDMockup1.png 640w\" sizes=\"(max-width: 512px) 100vw, 512px\" \/><p class=\"wp-caption-text\">Yeah i&#39;m terrible with art so the dead bodies don&#39;t look like anything at all really!<\/p><\/div>\n <p>Just got to do the enemies and some smaller props, but because i&#8217;m using Unity and i&#8217;ve done a few platformers before I don&#8217;t think i&#8217;ll have any problem getting the coding done and somewhat playable by the end of the night. I&#8217;d like to do some fancy animated water (ala Dock&#8217;s tumbledrop) but we&#8217;ll see.<\/p>\n <p>Ciao for now!<\/p>","time":"April 24th, 2010 9:23 am","title":"First update on Every Man Is An Island"}