{"author_name":"triplefox","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1272118080,"likes":0,"metadata":{"p_key":"71136","p_author":"triplefox","p_authorkey":"391","p_urlkey":"106957","p_title":"Pincer \u2013 Explosions","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272118080","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"391","us_name":"triplefox","us_username":"\/author\/triplefox\/","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>I added bombs. You can &#8220;disarm&#8221; them by running into them, or shoot them to cause an explosion(an effect which builds on the two-frame bullet firing code). Right now the explosion doesn&#8217;t do anything, but I will soon add player death and environment destruction to the mix. Then things will get interesting&#8230;.<\/p>\n <p>I&#8217;d run off another build but I&#8217;m getting sleepy at this point(~7pm to ~9am&#8230;that&#8217;s&#8230;.5+9=14 hours awake) and would rather conserve some energy.<\/p>","time":"April 24th, 2010 9:08 am","title":"Pincer \u2013 Explosions"}