Pincer – Interrupted

This is a “non-report” that I’m doing just because it’s becoming a habit to blog what I’m doing constantly. I took the last half hour or so to fix up some tutorialization issues in Deep Sea Descent pointed out by the kind people at Flash Game License – I just happened to catch the message minutes after it was sent. Nice, simple changes, and I think they made a big difference. So – if nothing else comes up on their end – they’ll have it approved for bids in a few hours, by the time I go to sleep. That would be nice :)

As far as Pincer goes, I guess I’ll try for limited ammo, a HUD, walls, and explosives by the time I go to bed. Still have more features I want to get to though – pirate AI and player death, gold, maybe some crates to push around….I’m approaching this game as “throw features at the wall and see which ones stick.” I can only do a few more before starting the polishing process though.