{"author_name":"Jpfed","cat":"LD #17 - Islands - 2010","comments":[{"author_name":"hdon","time":"April 24, 2010 7:32 am","epoch":1272112320,"text":"Fairly realistic? I hope nobody notices. I have ships in my game and I don&#8217;t know thing one about boats&#8230;","spam":"N"}],"epoch":1272112080,"likes":0,"metadata":{"p_key":"71166","p_author":"Jpfed","p_authorkey":"786","p_urlkey":"106987","p_title":"Research complete (?)","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272112080","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"786","us_name":"Jpfed","us_username":"jpfed","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>I just spent 5 working hours brainstorming and doing research.\u00a0 I now have a set of ships (with various tonnages, cannon, speeds, and costs) that I *think* will be fairly realistic and balanced in terms of gameplay.<\/p>\n <p>I haven&#8217;t written a single line of code, which is&#8230; atypical for me at this point in an LD.\u00a0 But I did want to have more of this game designed up-front before I started, and it is almost completely designed at this point.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/journal\/\" rel=\"tag\">journal<\/a><\/p>","time":"April 24th, 2010 7:28 am","title":"Research complete (?)"}