{"author_name":"triplefox","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1272111000,"likes":0,"metadata":{"p_key":"71171","p_author":"triplefox","p_authorkey":"391","p_urlkey":"106992","p_title":"Pincer \u2013 fast projectiles","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272111000","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"391","us_name":"triplefox","us_username":"\/author\/triplefox\/","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p><a href=\"http:\/\/dl.dropbox.com\/u\/254701\/ld17\/7_06_am.swf\">New build<\/a> showing projectiles that move faster than you. This is done by having the main loop call as a function pointer; when projectiles exist it temporarily changes to the code that forces you to watch a frame of the projectiles mid-flight. Somehow, I made this build exactly 30 minutes after the last one. As before, arrows, WASD, space, and \/.<\/p>","time":"April 24th, 2010 7:10 am","title":"Pincer \u2013 fast projectiles"}