{"author_name":"triplefox","cat":"LD #17 - Islands - 2010","comments":[{"author_name":"hdon","time":"April 24, 2010 6:46 am","epoch":1272109560,"text":"man you guys blog at the speed of light! i can&#8217;t keep up reading everyone&#8217;s blog!","spam":"N"}],"epoch":1272109380,"likes":0,"metadata":{"p_key":"71182","p_author":"triplefox","p_authorkey":"391","p_urlkey":"107003","p_title":"Pincer \u2013 projectiles","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272109380","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"391","us_name":"triplefox","us_username":"\/author\/triplefox\/","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>Now I have some shooting action going. The projectiles spawn, move, and despawn correctly. I probably still want to add the &#8220;two steps per turn&#8221; thing though. It just seems like it would make the puzzle aspects more engaging to have to calculate relative speeds like that.<\/p>\n <p><a href=\"http:\/\/dl.dropbox.com\/u\/254701\/ld17\/6_46_am.swf\">Build is up.<\/a> Arrows to move, space to pass a turn, \/ to skip levels, WASD to shoot.<\/p>","time":"April 24th, 2010 6:43 am","title":"Pincer \u2013 projectiles"}