Collect & Protect: Let’s lunch!!

Ok. 6 hours of almost non-stop programming… finally I can lunch!

Now the progress of the game…

The title screen

The title screen

The game has the titlescreen completely created, and the music too. It also has the character drawed and the island’s terrain tileset made.

Here you can test what I’ve done: http://aberustudios.co.cc/games/CollectAndProtect/

Tags: 2D, and, as3, collect, flex, Flixel, journal, protect

Comments

24. Apr 2010 · 11:08 UTC
TypeError: Error #1010: A term is undefined and has no properties.

at co.cc.aberustudios.AstUtils::AstPrerollState/_setCurrentPreroll()

at co.cc.aberustudios.AstUtils::AstPrerollState/_addOneToCurrentPreroll()

at co.cc.aberustudios.AstUtils::AstPrerollState/update()

at org.flixel::FlxGame/update()

TypeError: Error #1006: value is not a function.

at co.cc.aberustudios.AstUtils::AstButton/update()

at org.flixel::FlxGroup/updateMembers()

at org.flixel::FlxGroup/update()

at org.flixel::FlxState/update()

at co.cc.aberustudios.AstUtils::AstState/update()

at co.cc.aberustudios.CollectAndProtect::TitleState/update()

at org.flixel::FlxGame/update()
hdon
24. Apr 2010 · 11:39 UTC
I *love* the camera tweening! It already feels a little nautical, but I think it will feel even moreso if you add a subtle bobbing motion to the camera position!